Saturday, 26 January 2013

Sly 4: Thieves in Time Demo Review

Sly: Cooper Thieves in Time

     On the 22nd of January, those who were a PlayStation Plus Member was able to download the Sly Cooper Thieves in Time demo before the public release on the 29th. I was a PS+ member and I jumped at the chance to download it once I read over the internet. Though I didn't really play the first three games (I missed it because I didn't own a PS2 back then, which to me is sad since the PS2 era just ended), after watching my favourite playthougher Vash12349 on youtube playing the first two games in the series, I immediately got hooked into it. But let's get to the point of this little blog, my thoughts on the demo.



Review:

   The story in Sly Cooper: Thieves in Time, set in a world populated by anthropomorphic animals, follows from the end of Sly 3: Honor Among Thieves. Sly Cooper, a raccoon from a long line of master thieves, will need to reunite with his gang to locate and recover the Thievius Raccoonus, a book chronicling the Cooper family line that has been lost within time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who has tampered with the Cooper history.

From left to right: Bently, Sly Cooper, and Murray

   The demo puts you right into the first mission, controlling three of the main characters with Sly being the first to control. Now if you played the other Sly Cooper games previous, the controls are obviously very similar and easy to get use too. You have your standard (X) for jump (tap it twice to achieve double jump), (O) to interact with key points, pickpocket loot from enemies or to land/grab onto ledges or tips, ([  ]) for attack, and so forth. What I find that is really neat is how the characters break the forth wall to explain the controls for you.

   You go through the first section of the mission to get comfortable with the controls as Bently (the genius turtle) helps you navigate the area. Sly of course with his slick movements and nice animation for his jumps and twirls, is as cool as ever. Holding the Triangle allows you to charge his cane for a spin attack, or pressing triangle and then ([  ]) will have Sly preform the sneak attack. Afterwards, while looking around I found before the end of Sly's segment, I found the Sly Mask icon laying around. I assume this is another collectible in the game other then just the bottles seen in the previous, thought I didn't see any bottles as I played as it shows you how much and many collectibles are left when you pick them up on the right-hand side of the screen.

  For Bently's section of the game was a surprise for me. For those who remember playing as Bently in the previous titles, he was a slow turtle with a cross-bow to put enemies to sleep (the just of it). Now he is on a high-tech wheelchair capable of flight, throwing bombs, speed (hahaha), and other stuff that is probably in the full release. Afterwards, you would also get to play the mini-game, Hacking (I think that's the name). You control this little digital turtle and shoot firewalls, obtain fragment keys, break through even stronger firewalls with a digital tank, etc. After the mini-game you then play Murray, which is pretty straightforward. Murray is the strongest of the bunch as he can preform body slams, throw enemies and objects, a spin attack similar to Sly's etc. Though we don't get to see it in the demo, the safe house returns in the game. This is where you are able to sell loot, select which characters to play if available, look around the room and other neat stuff.

The Safe House, which you can see one of Sly's ancestors on the far right.

   The aesthetic of game is visually appealing and I really enjoy the new look. Sanzaru Games did a really good job with the HD remaster of the previous titles, and you can tell they had an upgrade from it in Sly Thieves in Time. Three of the original actors for the Sly gang return in the game, thought Murray does sound unpleasant sometimes. They also kept the comic like cut-scenes that tells the story in the game and they are really fun to watch. Sly fans who enjoy the music in the previous titles will like the fact that some of the music is still used. Some might have a little differences but nonetheless it sounds amazing and catchy. I had a nice time just running in circles just listening to the background music.

Overall:

   I found the demo seamlessly pleasing for me. From the gameplay, to visuals or the sounds being received by my ears. I really enjoy the quirky lines from Sly and remarks from Bently. It was nice to get a little peak into the game before it's official release and now I am happy that I pre-ordered it. I believe that Sly fans and new ones will enjoy it when the public release comes out on teh 29th of January, unless your PS+ member then I would say download it now and give it a try!~

   This game will also be a part of the "Cross Buy" initiative announced by Sony. This will allow purchasers of the PlayStation 3 version of the game to receive a free copy of the game on the PlayStation Vita added to a PlayStation Network account. Sly Cooper Thieves in Time will be released in North America on February 5th  (Tuesday), and in Europe on March 27th (Wednesday). 

   Hope this little unorganized review help with your thoughts about the game. I will post a video of the demo in the future. 

http://www.youtube.com/user/vash12349
Those of you who want to watch a really funny guy play some videogames, here is the person I mention in the beginning on how I got hooked in the Sly series.

Monday, 10 December 2012

The Last of Us Release Date!

So the game has been announced to be released on May 7th, 2013!
I am so pumped to here this news! Now I just want this week of exams to be over.
Wonder when pre-order will be up... hoping soon because I would go do it right now.

Here is the latest trailer from the VGA 2012



Well, later guys! :D
Latez

Thursday, 6 December 2012

XCOM: Enemy Unknown



Over the past two weeks, I've been playing XCOM: Enemy Unknown on the PS3 like crazy. When I was a child, I loved tactical strategies games. Fire Emblem (GBA, Sacred Stones, Path of Radiance, Radiant Dawn or whatever), Final Fantasy Tactics (all variants), Tactics Ogre, Suikoden Tactics, you name it.

In XCOM, you are a commander of a project called The XCOM Project (yeah, that's right). You will lead a small unit of 4 (base) to 6 soldiers to take on various mission throughout the game. These missions include abduction, terror mission, UFO Crash/Landing sites, VIP Escort, deactivating a bomb, and others. Soldiers are promoted or "level up" as they kill a certain amount of enemies. Once promoted, you can select a 1 ability out of 2 of the rank you unlock. Each soldier you command are categorized into 4 classes. The four classes are Assault (front-line soldiers), Support (Various duties based upon situation), Heavy (Offensive class), and a Sniper (self explanatory). By balancing which classes to bring for certain types of alien encounters can highly effect the outcome of your mission.

It is important to note that certain missions also affect countries likely-hood of leaving the XCOM project. This is shown once you are in HQ and going into the Situation Room. Certain missions such as abduction for example provides three different sites to save, which each place offering different rewards (money, soldiers, engineers or researchers). Now here is the catch. You can only choose ONE of the three sites. In doing so, the ONE you choose will have a reduce of panic while the other two sites you didn't choose will have a rise in panic. Tough choices to make, with varying consequences.

All activities other then mission are at HQ. In the HQ hub, you can buy or build weapons, ships, armour at the Engineering Lab. You can research specific items for additional bonuses, weapons, armour, or aircraft at the Research Lab but some require a certain amount of days to past. Barracks is where you can view all your soldiers, change their equipment, customize their appearance or hire new ones. There is also this antfarm like structure where you can build facilities that either create more power, allow more satellites to launch or reduce the amount of days to research things. 

I've been on a massive rage about this game as it brought back old memories. The best part is that the games is very unfriendly on Impossible Mode (the highest/toughest difficulty). It can be very punishing if you don't know how to take on certain missions without a based knowledge of what is coming up.

Overall, I love this game. From it's cool art style, to all the death of my squad-mates (you get attached to them... trust me) to considering long-term rewards to short-term rewards. XCOM keeps you on your feet as you struggle to balance all of it's component as you save the world.

SCORE
10 out of 10